Ravenna offers you a new dream quest. If you are sure that you are capable of entering a conscious dream using the exercises of tinsel and images, you have an opportunity of travelling with Ravenna. Entering a conscious dream is quite dangerous for a dreamer, so the instructions of an experienced dreamer will be very useful.
If you cannot enter a conscious dream with help of images then think carefully once again and realize that all depends on you. It means you should try harder, with more intent and determination. Nobody will do it for you. Each moment a human being stands on crossroads of three roads. Usually, the known roads are chosen. But you've already been there! Finally, let yourself fully plunge into dreaming.
The course of a young beginner is over.
The proposed date of the project beginning is the 25th of April.
Point Of Entry
Re: Point Of Entry
Point of entrance.
Controlled dreaming is dangerous. It can be referred to a category of the First level of danger. A dreamer appears in a dream world inhabited by lots of predatory creatures. In past, the dream world was guarded by subprograms of dreaming where you were only a dream character (a sprite) – but now you enter a dream with full consciousness. It is bright and full of energy. It is delicious for any predator. And level of skill, therefore your level of personal safety is almost zero. That is why from the earliest times (probably, a few thousands years ago) the point of entrance has been the House of teachers.
It is a special protected space in a dream world. It is surrounded by a very secure perimeter. The House of teachers is an archetypical place – it is often seen in dreams. Perhaps, you have already been there thousands of times but you came there as a sprite. People see dreams where they're taught martial arts or some kind of magic. People see a wise man in a dream who can give you an advice of a huge importance. All this happens in the House of teachers.
Our task consists of the controlled entrance into the House's location in dreams. This is what we are doing in the next task.
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1. Tinsel.
2. Images.
3. With help of your will imagine that you're on a dark stage where images are flat moving curtains which slide in front of your sight. Images are like projected onto these curtains. Pay attention to the curtains, not to the images on them.
4. Choose an exact curtain with images on it and walk behind it. If you can do it you will see the whole stage, all curtains, all the mechanics of that place.
5. Look around and find a door which leads to the House of teachers from the stage. (Don't turn around, don't look back searching for a hall of audience. It is useless. The subprogram of this trick is only for the task and not made for looking back).
6. As soon as you find the door walk around the House of teachers. Somebody will meet you there, somebody you know.
Controlled dreaming is dangerous. It can be referred to a category of the First level of danger. A dreamer appears in a dream world inhabited by lots of predatory creatures. In past, the dream world was guarded by subprograms of dreaming where you were only a dream character (a sprite) – but now you enter a dream with full consciousness. It is bright and full of energy. It is delicious for any predator. And level of skill, therefore your level of personal safety is almost zero. That is why from the earliest times (probably, a few thousands years ago) the point of entrance has been the House of teachers.
It is a special protected space in a dream world. It is surrounded by a very secure perimeter. The House of teachers is an archetypical place – it is often seen in dreams. Perhaps, you have already been there thousands of times but you came there as a sprite. People see dreams where they're taught martial arts or some kind of magic. People see a wise man in a dream who can give you an advice of a huge importance. All this happens in the House of teachers.
Our task consists of the controlled entrance into the House's location in dreams. This is what we are doing in the next task.
#####
1. Tinsel.
2. Images.
3. With help of your will imagine that you're on a dark stage where images are flat moving curtains which slide in front of your sight. Images are like projected onto these curtains. Pay attention to the curtains, not to the images on them.
4. Choose an exact curtain with images on it and walk behind it. If you can do it you will see the whole stage, all curtains, all the mechanics of that place.
5. Look around and find a door which leads to the House of teachers from the stage. (Don't turn around, don't look back searching for a hall of audience. It is useless. The subprogram of this trick is only for the task and not made for looking back).
6. As soon as you find the door walk around the House of teachers. Somebody will meet you there, somebody you know.
Re: Point Of Entry
The House of teachers is a very important location for dreamers. It is a kind of an experimental range where they can practice controlled dreaming in full safety. Even if apprehensive dreamers, easily scared, bring their monsters and evil characters there, teachers clean everything and prepare the territory.
That place was created by ancient dreamers. I learned from books of Taisha Abelar and Florinda Donner that the naguals of Don Juan's line bought a space and embodied the House of teachers in reality from dreams – in its appearance as they perceived it there. When you master the House of teachers and then read the books of Donner and Abelar you experience an amazing ecstasy. You suddenly recognize those elements of the House in their description which you saw yourself. High trees, empty yard, a small garden and a flowerbed are there. And inside of the house there is a hall with a clay floor on which you can see a strange carved image reminding of the Tree of life. You are invited to the meeting, people sit around the image – each one beside his own circle. Later the energy flows through carved lines on the floor to people, uniting them into one energetic being.
You must necessarily look around the House of teachers – inside and outside. Then return to the books of Taisha and Florinda. The book by Florinda "Being-in-a- dream" matters here.
That place was created by ancient dreamers. I learned from books of Taisha Abelar and Florinda Donner that the naguals of Don Juan's line bought a space and embodied the House of teachers in reality from dreams – in its appearance as they perceived it there. When you master the House of teachers and then read the books of Donner and Abelar you experience an amazing ecstasy. You suddenly recognize those elements of the House in their description which you saw yourself. High trees, empty yard, a small garden and a flowerbed are there. And inside of the house there is a hall with a clay floor on which you can see a strange carved image reminding of the Tree of life. You are invited to the meeting, people sit around the image – each one beside his own circle. Later the energy flows through carved lines on the floor to people, uniting them into one energetic being.
You must necessarily look around the House of teachers – inside and outside. Then return to the books of Taisha and Florinda. The book by Florinda "Being-in-a- dream" matters here.
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- Сообщения: 11
- Зарегистрирован: 08 мар 2010, 20:49:03
Re: Point Of Entry
Thanks for these tasks DarkLight Wonderful! Wonderful and exciting - the usual Dreamhacker trademark
Kind Regards,
J.R.Tomlin
Kind Regards,
J.R.Tomlin
Re: Point Of Entry
by Ravenna » Tue May 18, 2010 9:29 am
The witch lair
The House of teachers is located not far from the city by vector - north-north-west. Now I offer you to move further on this line (to N-N-W). You'll cross the cataclysm zone (the dreams will contain eruptions, earthquakes, destruction of houses, and chaos disasters), then enter the dense forest with it's scaring atmosphere. And further you should find a building - something sort of a pension or a recreational. It will be a tense atmosphere inside (special for each), scurry, stratagem plot. For example, it may turn up, that there's a secret laboratory in the cellar, where a virus leakage occurred. Or the building will be captured by terrorists. Your task: don't succumb to panic and stay in the building, when everyone flee. After that have a walk to the rooms and find the witch. She won't hide. You may have a catalepsy from her frightening look. But resist (and if you'll fall from the dream, come back). This witch is a very important training element. She is a real woman in full consciousness in a special location of a dream world. Her nagual eyes will cause fear in your body. And you must withstand this nagual pressure. This is the main task. If you settle in the presence of the witch, ask her to teach you some dream trick.
We'll allot two weeks to this quest. Gradually walk all stages of the route in controlled dreaming - the cataclysm zone, the forest, and, lastly, the pension. Learn to stay in the dream in presence of the conscious person. I'll be there with you.
The witch lair
The House of teachers is located not far from the city by vector - north-north-west. Now I offer you to move further on this line (to N-N-W). You'll cross the cataclysm zone (the dreams will contain eruptions, earthquakes, destruction of houses, and chaos disasters), then enter the dense forest with it's scaring atmosphere. And further you should find a building - something sort of a pension or a recreational. It will be a tense atmosphere inside (special for each), scurry, stratagem plot. For example, it may turn up, that there's a secret laboratory in the cellar, where a virus leakage occurred. Or the building will be captured by terrorists. Your task: don't succumb to panic and stay in the building, when everyone flee. After that have a walk to the rooms and find the witch. She won't hide. You may have a catalepsy from her frightening look. But resist (and if you'll fall from the dream, come back). This witch is a very important training element. She is a real woman in full consciousness in a special location of a dream world. Her nagual eyes will cause fear in your body. And you must withstand this nagual pressure. This is the main task. If you settle in the presence of the witch, ask her to teach you some dream trick.
We'll allot two weeks to this quest. Gradually walk all stages of the route in controlled dreaming - the cataclysm zone, the forest, and, lastly, the pension. Learn to stay in the dream in presence of the conscious person. I'll be there with you.
Последний раз редактировалось Ksav 01 июн 2010, 19:46:30, всего редактировалось 1 раз.
Воистину удивительные пузыри плавают в океане безумия.
Re: Point Of Entry
by Ravenna » Mon May 31, 2010 10:07 am
I offer you further exploration of northern territories of dream map. You may travel safe enough through the northern territories, if you won't enter (fly) the north-eastern region. There is a confluence of two rivers - the one that flows from south to north, and the one that flows from west to east. These rivers are very close to the boundary regions of the map. They seem to mark the human zone of the dreamworld. That small paddock, wich was distinguished to our consciousness by some forces. Hackers call it "a chicken coop". So, remember once and for all: now you shouldn't poke your nose to the north-eastern region of the dreamworld. When you become experienced and hardened dreamers, you may do, what you want. But now don't do this - especially in controlled dreams. If you fly straight to the north from your house, you'll be able to find a rather popular object - power plant. Somebody sees hydro power plant, some - small building, Nevertheless, you'll recognize the power plant due to transformers and transmission lines. If you follow the northern river to the west, you'll find a closed medical facility. Many treat it as a nuthouse or a dispensary for infectious people. This object is important to the healers. If you find there a man, who is mad in reality, or has some contagious disease, you may pull him far to the south, and this action can greatly relieve the symptoms of disease. Remember, that you won't catch a disease in a dream. But if something catches your attention and fix some part of it on this location, you can fall ill in reality. That's why try to visit the "dispensenary" wisely and not often.
If you move along the northern river further westwards, you can find an ancient castle. There will be a guard and another part of lost luminosity. You are given 15 days for research.
I offer you further exploration of northern territories of dream map. You may travel safe enough through the northern territories, if you won't enter (fly) the north-eastern region. There is a confluence of two rivers - the one that flows from south to north, and the one that flows from west to east. These rivers are very close to the boundary regions of the map. They seem to mark the human zone of the dreamworld. That small paddock, wich was distinguished to our consciousness by some forces. Hackers call it "a chicken coop". So, remember once and for all: now you shouldn't poke your nose to the north-eastern region of the dreamworld. When you become experienced and hardened dreamers, you may do, what you want. But now don't do this - especially in controlled dreams. If you fly straight to the north from your house, you'll be able to find a rather popular object - power plant. Somebody sees hydro power plant, some - small building, Nevertheless, you'll recognize the power plant due to transformers and transmission lines. If you follow the northern river to the west, you'll find a closed medical facility. Many treat it as a nuthouse or a dispensary for infectious people. This object is important to the healers. If you find there a man, who is mad in reality, or has some contagious disease, you may pull him far to the south, and this action can greatly relieve the symptoms of disease. Remember, that you won't catch a disease in a dream. But if something catches your attention and fix some part of it on this location, you can fall ill in reality. That's why try to visit the "dispensenary" wisely and not often.
If you move along the northern river further westwards, you can find an ancient castle. There will be a guard and another part of lost luminosity. You are given 15 days for research.
Воистину удивительные пузыри плавают в океане безумия.
Re: Point Of Entry
by Ravenna » Wed Jun 09, 2010 11:50 am
Allow me to complicate the task a little bit.
On that side of the hydro power plant, that is closer to the river, find a lever or a console or a button or something switching. Press the lever or button and turn to the river. You'll see, how it freezes and becomes covered with ice. Cross this water hedge on the other riverside. Then follow along the shore from west to north up to the high mountain or a hill. Find a path. It will zigzag along the slope to the peak. There, on the peak, you'll see gates - huge, bivalve. Carefully open them, but do not enter. Let your eyes get used. Because right in front of you, outside the gates, there will be a narrow ledge and a bottomless pit. Clouds will float beneath your feet there. This gates are a Warriors memorial. Namely from this cliff jumped warriors of Don Juan's party. But don't jump. Early yet. Just admire this place.
Allow me to complicate the task a little bit.
On that side of the hydro power plant, that is closer to the river, find a lever or a console or a button or something switching. Press the lever or button and turn to the river. You'll see, how it freezes and becomes covered with ice. Cross this water hedge on the other riverside. Then follow along the shore from west to north up to the high mountain or a hill. Find a path. It will zigzag along the slope to the peak. There, on the peak, you'll see gates - huge, bivalve. Carefully open them, but do not enter. Let your eyes get used. Because right in front of you, outside the gates, there will be a narrow ledge and a bottomless pit. Clouds will float beneath your feet there. This gates are a Warriors memorial. Namely from this cliff jumped warriors of Don Juan's party. But don't jump. Early yet. Just admire this place.
Воистину удивительные пузыри плавают в океане безумия.
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